The "kobject" structure first made its appearance in the 2.5.45 development
kernel. It was initially meant as a simple way of unifying kernel code
which manages reference counted objects. The kobject has since encountered
a bit of "mission creep," however; it is now the glue that holds much of
the device model and its sysfs interface together. It is rare for a driver
writer to have to work with kobjects directly; they are usually hidden in
structures created by higher-level code. Kobjects have a certain tendency
to leak through the intervening layers, however, and make their presence
known. So a familiarity with what they are and how they work is a good
thing to have. This document will cover the kobject type and related
topics, but will gloss over most of the interactions between kobjects and
sysfs (those will be covered separately, later on).
Part of the difficulty in understanding the driver model - and the kobject
abstraction upon which it is built - is that there is no obvious starting
place. Dealing with kobjects requires understanding a few different types,
all of which make reference to each other. In an attempt to make things
easier, we'll take a multi-pass approach, starting with vague terms and
adding detail as we go. To that end, here are some quick definitions of
some terms we will be working with.
- A kobject is an object of type struct kobject.
Kobjects have a name and a reference count. A kobject also has a
parent pointer (allowing kobjects to be arranged into hierarchies), a
specific type, and, perhaps, a representation in the sysfs virtual
filesystem.
Kobjects are generally not interesting on their own; instead, they are
usually embedded within some other structure which contains the stuff
the code is really interested in.
- A ktype is a type associated with a kobject. The ktype
controls what happens when a kobject is no longer referenced and the
kobject's default representation in sysfs.
- A kset is a group of kobjects all of which are embedded in
structures of the same type. The kset is the basic container type for
collections of kobjects. Ksets contain their own kobjects, for what
it's worth. Among other things, that means that a kobject's parent is
usually the kset that contains it, though things do not normally have
to be that way.
When you see a sysfs directory full of entries, generally each of
those entries corresponds to a kobject in the same kset.
- A subsystem is a collection of ksets which, collectively,
make up a major sub-part of the kernel. Subsystems normally
correspond to the top-level directories in sysfs.
We'll look at how to create and manipulate all of these types. A bottom-up
approach will be taken, so we'll go back to kobjects.
Embedding kobjects
It is rare (even unknown) for kernel code to create a standalone kobject;
instead, kobjects are used to control access to a larger, domain-specific
object. To this end, kobjects will be found embedded in other structures.
If you are used to thinking of things in object-oriented terms, kobjects
can be seen as a top-level, abstract class from which other classes are
derived. A kobject implements a set of capabilities which are not
particularly useful by themselves, but which are nice to have in other
objects. The C language does not allow for the direct expression of
inheritance, so other techniques - such as structure embedding - must be
used.
So, for example, the 2.6.0-test6 version of struct cdev, the
structure describing a char device, is:
struct cdev {
struct kobject kobj;
struct module *owner;
struct file_operations *ops;
struct list_head list;
};
If you have a struct cdev structure, finding its embedded kobject
is just a matter of using the kobj pointer. Code that works with
kobjects will often have the opposite problem, however: given a struct
kobject pointer, what is the pointer to the containing structure?
You should avoid tricks (such as assuming that the kobject is at the
beginning of the structure) and, instead, use the container_of()
macro, found in <linux/kernel.h>:
container_of(pointer, type, member)
where pointer is the pointer to the embedded kobject,
type is the type of the containing structure, and member
is the name of the structure field to which pointer points. The
return value from container_of() is a pointer to the given
type. So, for example, a pointer to a struct kobject
embedded within a struct cdev called "kp" could be converted to a
pointer to the containing structure with:
struct cdev *device = container_of(kp, struct cdev, kobj);
Programmers will often define a simple macro for "back-casting" kobject
pointers to the containing type.
Initialization of kobjects
Code which creates a kobject must, of course, initialize that object. Some
of the internal fields are setup with a (mandatory) call to
kobject_init():
void kobject_init(struct kobject *kobj);
Among other things, kobject_init() sets the kobject's reference
count to one.
Calling kobject_init() is not sufficient, however. Kobject users
must, at a minimum, set the name of the kobject; this is the name that will
be used in sysfs entries. If you dig through the kernel source,
you will find code which copies a string directly into the kobject's
name field, but that approach should be avoided. Instead, use:
int kobject_set_name(struct kobject *kobj, const char *format, ...);
This function takes a printk-style variable argument list.
Believe it or not, it is actually possible for this operation to fail;
conscientious code should check the return value and react accordingly.
The other kobject fields which should be set, directly or indirectly, by
the creator are its ktype, kset, and parent. We will get to those shortly.
Reference counts
One of the key functions of a kobject is to serve as a reference counter
for the object in which it is embedded. As long as references to the
object exist, the object (and the code which supports it) must continue to
exist. The low-level functions for manipulating a kobject's reference
counts are:
struct kobject *kobject_get(struct kobject *kobj);
void kobject_put(struct kobject *kobj);
A successful call to kobject_get() will increment the kobject's
reference counter and return the pointer to the kobject. If, however, the
kobject is already in the process of being destroyed, the operation will
fail and kobject_get() will return NULL. This return
value must always be tested, or no end of unpleasant race conditions could
result.
When a reference is released, the call to kobject_put() will
decrement the reference count and, possibly, free the object. Note that
kobject_init() sets the reference count to one, so the code which
sets up the kobject will need to do a kobject_put() eventually to
release that reference.
Note that, in many cases, the reference count in the kobject itself may not
be sufficient to prevent race conditions. The existence of a kobject (and
its containing structure) may well, for example, require the continued
existence of the module which created that kobject. It would not do to
unload that module while the kobject is still being passed around. That is
why the cdev structure we saw above contains a struct
module pointer. The reference counting for struct cdev is
implemented as follows:
struct kobject *cdev_get(struct cdev *p)
{
struct module *owner = p->owner;
struct kobject *kobj;
if (owner && !try_module_get(owner))
return NULL;
kobj = kobject_get(&p->kobj);
if (!kobj)
module_put(owner);
return kobj;
}
Creating a reference to a cdev structure requires creating a
reference also to the module which owns it. So cdev_get() uses
try_module_get() to attempt to increment that module's usage
count. If that operation succeeds, kobject_get() is used to
increment the kobject's reference count as well. That operation could
fail, of course, so the code checks the return value from
kobject_get() and releases its reference to the module if things
don't work out.
Hooking into sysfs
An initialized kobject will perform reference counting without trouble, but
it will not appear in sysfs. To create sysfs entries, kernel code must
pass the object to kobject_add():
int kobject_add(struct kobject *kobj);
As always, this operation can fail. The function:
void kobject_del(struct kobject *kobj);
will remove the kobject from sysfs.
There is a kobject_register() function, which is really just the
combination of the calls to kobject_init() and
kobject_add(). Similarly, kobject_unregister() will call
kobject_del(), then call kobject_put() to release the
initial reference created with kobject_register() (or really
kobject_init()).
ktypes and release methods
One important thing still missing from the discussion is what happens to a
kobject when its reference count reaches zero. The code which created the
kobject generally does not know when that will happen; if it did, there
would be little point in using a kobject in the first place. Even
predicatable object lifecycles become more complicated when sysfs is
brought in; user-space programs can keep a reference to a kobject (by
keeping one of its associated sysfs files open) for an arbitrary period of
time.
The end result is that a structure protected by a kobject cannot be freed
before its reference count goes to zero. The reference count is not under
the direct control of the code which created the kobject. So that code
must be notified asynchronously whenever the last reference to one of its
kobjects goes away.
This notification is done through a kobject's release() method.
Usually such a method has a form like:
void my_object_release(struct kobject *kobj)
{
struct my_object *mine = container_of(kobj, struct my_object, kobj);
/* Perform any additional cleanup on this object, then... */
kfree (mine);
}
One important point cannot be overstated: every kobject must have a
release() method, and the kobject must persist (in a consistent state)
until that method is called. If these constraints are not met, the code is
flawed.
Interestingly, the release() method is not stored in the kobject
itself; instead, it is associated with the ktype. So let us introduce
struct kobj_type:
struct kobj_type {
void (*release)(struct kobject *);
struct sysfs_ops *sysfs_ops;
struct attribute **default_attrs;
};
This structure is used to describe a particular type of kobject (or, more
correctly, of containing object). Every kobject needs to have an
associated kobj_type structure; a pointer to that structure can be
placed in the kobject's ktype field at initialization time, or
(more likely) it can be defined by the kobject's containing kset.
The release field in struct kobj_type is, of course, a
pointer to the release() method for this type of kobject. The
other two fields (sysfs_ops and default_attrs) control
how objects of this type are represented in sysfs; they are beyond the
scope of this document.
ksets
In many ways, a kset looks like an extension of the kobj_type
structure; a kset is a collection of identical kobjects. But, while
struct kobj_type concerns itself with the type of an
object, struct kset is concerned with aggregation and collection.
The two concepts have been separated so that objects of identical type can
appear in distinct sets.
A kset serves these functions:
- It serves as a bag containing a group of identical objects. A kset
can be used by the kernel to track "all block devices" or "all PCI
device drivers."
- A kset is the directory-level glue that holds the device model (and
sysfs) together. Every kset contains a kobject which can be set up to
be the parent of other kobjects; in this way the device model
hierarchy is constructed.
- Ksets can support the "hotplugging" of kobjects and influence how
hotplug events are reported to user space.
In object-oriented terms, "kset" is the top-level container class; ksets
inherit their own kobject, and can be treated as a kobject as well.
A kset keeps its children in a standard kernel linked list. Kobjects point
back to their containing kset via their kset field.
In almost all
cases, the contained kobjects also have a pointer to the kset (or, strictly, its
embedded kobject) in their parent field. So, typically, a kset
and its kobjects look something like what you see in the diagram to the
right. Do bear in mind that (1) all of the contained kobjects in the
diagram are actually embedded within some other type, possibly even other
ksets, and (2) it is not required that a kobject's parent be the
containing kset.
For initialization and setup, ksets have an interface very similar to that
of kobjects. The following functions exist:
void kset_init(struct kset *kset);
int kset_add(struct kset *kset);
int kset_register(struct kset *kset);
void kset_unregister(struct kset *kset);
For the most part, these functions just call the analogous
kobject_ function on the kset's embedded kobject.
For managing the reference counts of ksets, the situation is about the
same:
struct kset *kset_get(struct kset *kset);
void kset_put(struct kset *kset);
A kset, too, has a name, which is stored in the embedded kobject. So, if
you have a kset called my_set, you would set its name with:
kobject_set_name(my_set->kobj, "The name");
Ksets also have a pointer (in the ktype field) to the
kobj_type structure describing
the kobjects it contains. This type will be applied to any kobject which
does not contain a pointer to its own kobj_type structure.
Another attribute of a kset is a set of hotplug operations; these
operations are invoked whenever a kobject enters or leaves the kset. They
are able to determine whether a user-space hotplug event is generated for
this change, and to affect how that event is presented. The hotplug
operations are beyond the scope of this document; they will be discussed
later with sysfs.
One might ask how, exactly, a kobject is added to a kset, given that no
functions which perform that function have been presented. The answer is
that this task is handled by kobject_add(). When a kobject is
passed to kobject_add(), its kset member should point to
the kset to which the kobject will belong. kobject_add() will
handle the rest. There is currently no other way to add a kobject to a
kset without directly messing with the list pointers.
Finally, a kset contains a subsystem pointer (called subsys). So
it must be time to talk
about subsystems.
Subsystems
A subsystem is a representation for a high-level portion of the kernel as a
whole. It is actually a simple structure:
struct subsystem {
struct kset kset;
struct rw_semaphore rwsem;
};
A subsystem, thus, is really just a wrapper around a kset. In fact, life
is not quite that simple; a single subsystem can contain multiple ksets.
This containment is represented by the subsys pointer in
struct kset; so, if there are multiple ksets in a subsystem, it
will not be possible to find all of them directly from the
subsystem structure.
Every kset must belong to a subsystem; the subsystem's rwsem
semaphore is used to serialize access to a kset's internal linked list.
Subsystems are often declared with a special macro:
decl_subsys(char *name, struct kobj_type *type,
struct kset_hotplug_ops *hotplug_ops);
This macro just creates a struct subsystem (its name is the
name given to the macro with _subsys appended) with the
internal kset initialized with the given type and
hotplug_ops.
Subsystems have the usual set of setup and teardown functions:
void subsystem_init(struct subsystem *subsys);
int subsystem_register(struct subsystem *subsys);
void subsystem_unregister(struct subsystem *subsys);
struct subsystem *subsys_get(struct subsystem *subsys)
void subsys_put(struct subsystem *subsys);
Most of these operations just act upon the subsystem's kset.
Kobject initialization again
Now that we have covered all of that stuff, we can talk in detail about how
a kobject should be prepared for its existence in the kernel. Here are all
of the struct kobject fields which must be initialized somehow:
- name and k_name - the name of the object. These
fields should always be initialized with kobject_set_name().
- refcount is the kobject's reference count; it is initialized
by kobject_init()
- parent is the kobject's parent in whatever hierarchy it
belongs to. It can be set explicitly by the creator. If
parent is NULL when kobject_add() is
called, it will be set to the kobject of the containing kset.
- kset is a pointer to the kset which will contain this kobject; it should
be set prior to calling kobject_add().
- ktype is the type of the kobject. If the kobject is
contained within a kset, and that kset has a type set in its
ktype field, then this field
in the kobject will not be used. Otherwise it should be set to a
suitable kobj_type structure.
Often, much of the initialization of a kobject is handled by the layer that
manages the containing kset. Thus, to get back to our old example, a char
driver might create a struct cdev, but it need not worry about
setting any of the fields in the embedded kobject - except for the name.
Everything else is handled by the char device layer.
Looking forward
So far, we have covered the operations used to set up and manipulate
kobjects. The core concept is relatively simple: kobjects can be used to
(1) maintain a reference count for an object and clean up when the
object is no longer used, and (2) create a hierarchical data structure
through kset membership.
What is missing so far is how kobjects represent themselves to user space.
The sysfs interface to kobjects makes it easy to export information to (and
to receive information from) user space. The symbolic linking features of
sysfs allow the creation of pointers across distinct kobject hierarchies.
Stay tuned for a description of how all that works.
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